- What is the game genre, platform and audience?
- Game aesthetics (what is the look and feel?)
- Single vs multiplayer mode vs both?
- Avatar vs non player characters?
- Mechanics: what verbs define the game? What are the controls?
- Rewards systems
- Resources, economy and inventory?
- Progressing in the game: stats, missions, levels
- Customization
- Tutorial, help systems and learning curve
Most applicable to web apps:
- Game aesthetics (what is the look and feel?)
- Rewards systems
- Resources, economy and inventory?
- Progressing in the game: stats, missions, levels
Trends:
- Rewards systems (examples: Handipoints, Yelp, Mahalo Answers)
- Stats visible to the player (examples: Facebook, Mint, H&R Block)
- In-game currency (examples: Seriosity, Friends for sale, Etsy’s favorites)
- Progression (examples: LinkedIn, WeightWatchers, Nike Plus)
- Game aesthetics (examples: Carnival Funship Island, Nine West/New Balance, Westin Experiences)
- Using advergames to deliver a message (ie., ads that are games)
- Adopting a game as the user experiences (examples: Google Image Labeler, Fold It
Cheat sheet: see if you can design for:
- Rewards
- User stats
- Progression
- Unique currency
- Put the experience in a game shell
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